Saturday, 17 January 2015

Bug in AAA code base.

A typical daily bug to ponder from AAA code base "Redefining the next-generation of technology in games".


The cut down example implements Vector3 - inheriting 4 elements from base, sets 3 elements and asserts calling base::Validation() because the 4th element is never set.

Note.
1. Clearly no use of debug build during development.
2. Unnecessary code in core code.

const unsigned int NAN = 0x7FC00000;

bool ValidateElement( unsigned int value )
{
    return value == NAN ? false : true;
}

class VectorBase
{
private:
    float m_x;
    float m_y;
    float m_z;
    float m_w;
public:  
    VectorBase()
    {
        *((unsigned int *) &m_x) = NAN ;
        *((unsigned int *) &m_y) = NAN ;
        *((unsigned int *) &m_z) = NAN ;
        *((unsigned int *) &m_w) = NAN ;
    }   
    float GetX() { return m_x; }
    float GetY() { return m_y; }
    float GetZ() { return m_z; }
    float GetW() { return m_w; }

    bool Validate()
    {
        return  ValidateElement( GetX() ) &&
                ValidateElement( GetY() ) &&
                ValidateElement( GetZ() ) &&
                ValidateElement( GetW() );
    }
}

class Vector3 : public VectorBase
{
public:
    Vector3() {}
  
    void Set( float x, float y, float z)
    {
        m_x = x;
        m_y = x;
        m_z = x;
    }

    float GetX() { return m_x; }
    float GetY() { return m_y; }
    float GetZ() { return m_z; }
    float GetW() { return 0.f; }
}

int main(int argCount, char*argStr[])
{
    Vector3 v3;

    v3.Set (0.f, 0.f, 0.f);
  
    ASSERT( v3.Validate () );
  
    return 0;
}

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